Thought I'd start with something reasonably simple like an alloy wheel, so I've been working on this 1:1 model of the almighty RAYS Racing TE37 [19x10.5], which you will recognise if you're into tuned cars. My work with curved shapes has taken a serious leap forward in this sketch and I've picked up a few rendering skills too, like the decal-wrapping, but I think moving it into formZ or Blender [or Bunkspeed hopefully if I can get it] is needed for a pro finish.
Will post a tutorial soon.
Sick model :) How is Turbocad for this sort of thing? Do you need to model the entire wheel or can you repeat features (Have you used Solidworks before?)
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